NEW Saturn Development Library: SaturnMath++

A new development library by Roberto Duarte, SaturnMath++ has just been released. SaturnMath++ is a C++23 library dedicated to Sega Saturn hardware, offering essential mathematical operations tailored for fixed-point arithmetic and geometric calculations.

SaturnMath++ is a high-performance mathematical library specifically engineered for Sega Saturn game development. It provides a comprehensive suite of fixed-point arithmetic operations, vector/matrix transformations, and geometric calculations optimized for the Saturn’s SH-2 processors.

Developed with the Saturn’s unique hardware architecture in mind, SaturnMath++ addresses the platform’s key constraints while maximizing performance:

  • Fixed-Point Precision: Replaces costly floating-point operations with optimized 16.16 fixed-point arithmetic
  • Hardware-Aware Design: Takes advantage of the SH-2’s 32-bit operations and instruction set
  • Performance-First Philosophy: Offers multiple precision levels to balance accuracy and speed
  • Modern C++ Features: Leverages C++23 capabilities for compile-time optimizations
  • Zero Overhead: No dynamic memory allocation, minimal branching, and cache-friendly data structures

Whether you’re developing a 3D racing game, a 2D sprite-based platformer, or a complex simulation, SaturnMath++ provides the mathematical foundation you need without sacrificing precious CPU cycles.

About the author

SaturnDave

A massive Saturn fan since Christmas '96, Dave is enthusiastic about growing the community and spreading Saturn love and knowledge to fans old and new. Co-founding the SEGA SATURN, SHIRO! podcast back in 2017 and creating the SHIRO! SHOW in 2020, he seeks to create interesting and engaging Saturn-related content for the community. Dave's interests circle around game preservation, and he is a huge fan of game magazines and developer interviews.

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