A new development library by Roberto Duarte, SaturnMath++ has just been released. SaturnMath++ is a C++23 library dedicated to Sega Saturn hardware, offering essential mathematical operations tailored for fixed-point arithmetic and geometric calculations.
SaturnMath++ is a high-performance mathematical library specifically engineered for Sega Saturn game development. It provides a comprehensive suite of fixed-point arithmetic operations, vector/matrix transformations, and geometric calculations optimized for the Saturn’s SH-2 processors.
Developed with the Saturn’s unique hardware architecture in mind, SaturnMath++ addresses the platform’s key constraints while maximizing performance:
- Fixed-Point Precision: Replaces costly floating-point operations with optimized 16.16 fixed-point arithmetic
- Hardware-Aware Design: Takes advantage of the SH-2’s 32-bit operations and instruction set
- Performance-First Philosophy: Offers multiple precision levels to balance accuracy and speed
- Modern C++ Features: Leverages C++23 capabilities for compile-time optimizations
- Zero Overhead: No dynamic memory allocation, minimal branching, and cache-friendly data structures
Whether you’re developing a 3D racing game, a 2D sprite-based platformer, or a complex simulation, SaturnMath++ provides the mathematical foundation you need without sacrificing precious CPU cycles.
Be the first to comment