Alex Smith of They Create Worlds, a podcast focused on documenting the video game industry as a whole, has released a two-part series on SEGA and its parent conglomerate, CSK Corporation (Computer Service Kabushiki-Kaisha). The series offers a well-researched and nuanced look at Isao Okawa, the owner of CSK & subsidiary SEGA Enterprises and the ultimate downfall of SEGA during the Dreamcast era.
Part 1 covers the origin of CSK and major players involved, Okawa’s bold move to pivot CSK during uncertain times, the purchase of SEGA from Gulf and Western, the decade-long corporate transition from U.S. company to a traditional Japanese company, and SEGA becoming publicly traded in Japan.
D&D & Video Games 3E – They Create Worlds
Part 2 examines the circumstances leading to Okawa’s direct control as CEO of SEGA and the financial difficulties resulting from SEGA’s internal money lending, Okawa’s dream to make CSK and SEGA more network focused and his planned contingencies for potential failure.
D&D & Video Games 3E – They Create Worlds
With Okawa’s passing in 2001, CSK shifted in a financial services direction, and ended up selling their stake in SEGA to Sammy, who then used this leverage to completely buy out SEGA a year later.
Alexander Smith is a reference librarian with a background in history, research, and law who has been delving into the history of the video game industry for over ten years. He has played a crucial role in the preservation of certain documents and artifacts in early video game history and has conducted over 100 oral history interviews with key executives in the evolution of the industry. Currently, he co-hosts a bi-monthly podcast dedicated to the history of the industry (also called “They Create Worlds”) and serves as a researcher and consultant for the Video Game Pioneers Archive oral history project of the Smithsonian Institution.
Smith claims his information is derived from “rare primary sources” including little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before.
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