Saturn got two amazing third-party multi-console platformers in the US, but who did it better? Crystal Dynamics with GEX? or Ubisoft with RAYMAN? Who wins? YOU DECIDE!!!
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About the author
SaturnDave
A massive Saturn fan since Christmas '96, Dave is enthusiastic about growing the community and spreading Saturn love and knowledge to fans old and new. Co-founding the SEGA SATURN, SHIRO! podcast back in 2017 and creating the SHIRO! SHOW in 2020, he seeks to create interesting and engaging Saturn-related content for the community. Dave's interests circle around game preservation, and he is a huge fan of game magazines and developer interviews.
I agree with the assessment that Rayman is objectively a better game, but not because Gex has any glaring faults. At the end of the day, Rayman just looks and sounds a bit better. Both games have pretty unique gameplay gimmicks that set them apart from standard fair, and they are frustratingly difficult as they progress. The camera is also a bit better in Rayman.
As far as 2D platforming goes though, these games were truly core samples of the mid 90s/32-bit era. Sega’s own Astal might also look and sound nice, but doesn’t offer nearly as much gameplay depth as either title here.
I agree with the assessment that Rayman is objectively a better game, but not because Gex has any glaring faults. At the end of the day, Rayman just looks and sounds a bit better. Both games have pretty unique gameplay gimmicks that set them apart from standard fair, and they are frustratingly difficult as they progress. The camera is also a bit better in Rayman.
As far as 2D platforming goes though, these games were truly core samples of the mid 90s/32-bit era. Sega’s own Astal might also look and sound nice, but doesn’t offer nearly as much gameplay depth as either title here.